![]() ![]() It might have had to do with quality issues. They both currently work in game development at MTV.Īt the end of the day, we’ll never know exactly how the game turned out, if it was ever finished, or why Majesco chose to not publish it. Crane and Kitchen left the company in late 2009. Skyworks is still around today, having released a few DSiWare games in addition to their other work in the mobile gaming space. Considering it was set for a late 2005 release, having it be that early in development at the time might have been one of the reasons for its cancellation. The only previews of the came out of E3 2005, where, according to IGN, it was only 20% completed. The touch screen was set to be used to view the map and select jelly beans. It was still a 2D platformer, and of course, the blob ate jelly beans that changed his shape into useful tools. I guess it signified that he was a teenager now. The game featured a pretty heinous-looking art style, with the boy having rad spiky blond hair poking out of his totally rockin’ red cap. Skyworks eventually started working with Majesco, who owned the A Boy and His Blob license, and began development on the DS sequel. ![]() Skyworks is best known for their work in pioneering advergaming, and they developed such Internet games portals as Candystand and ESPN Arcade. Simply called A Boy and His Blob, the game was developed by Skyworks Technologies, a company formed in 1995 by the creators of the original A Boy and His Blob, David Crane and Garry Kitchen. However, Majesco was at the height of its financial troubles, and the game was shelved. In 2005, a DS sequel taking place six years after the original game’s events was reportedly completed and set to come out in the fall. While WayForward’s A Boy and His Blob reboot was very celebrated, it wasn’t Majesco’s only attempt at reinventing the series. ![]()
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